/*
 * Created By: Lightnet
 *
 * Links:https://bitbucket.org/Lightnet/udkas3ui
 * 
 */

class UDKDataStore_SpawnList  extends UTUIDataStore_StringList;

event Registered(LocalPlayer PlayerOwner)
{
    Super.Registered(PlayerOwner);
    // In case you don't want to set defaultproperties
    FillList();

}

function FillList()
{
    //AddStr('SpawnName', "None",  false);
}

defaultproperties
{
   Tag="SpawnList"
   //WriteAccessType=ACCESS_WriteAll
   //pacakge > CustomSceneMenuList.UISceneMenuList_0 > edit
   //pacakge > custom uiscene name > Data > Data Source > Markup String <VehicleList:Vehicle>
   //This will setup the data array in the UIscene

}